Sealed Shrine

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Introduction

  The Sealed Shrine is an instance found inside the St. Capitolina Abbey on the Prontera field. This instance consists of two maps where players assist an Ancient Hero in defeating and sealing the powerful Demon Baphomet. After successfully completing the instance, players have a chance to earn various rewards, including the Cursed Baphomet Doll, which can be used to craft the Gigantic Majestic Goat headgear.

Requirements

๐Ÿพ Level Requirement: 75+
๐Ÿพ Party: (1 or more members)
๐Ÿพ Monster Hunting: Unsealed Baphomet

Instance Cooldown

๐Ÿพ Time Limit: 2 Hour
๐Ÿพ Cooldown: 12 Hours

Instance Dungeon Entrance

๐Ÿพ Enter the building at St. Capitolina Abbey, located at coordinates (prt_monk 192, 170). Once inside, the Party leader needs to talk to Friar Patrick at (monk_test 309, 146).

St. Capitolina Abbey

 
Warper
Location: prt_monk 192, 170


๐Ÿพ Head north and talk to Friar Patrick. The Party Leader must initiate the instance by informing him of your intent to enter.

Important Reminder: โ€“ Only the party leader is allowed to begin the quest by interacting with the Gravestone.

Monk Test

 
Friar Patrick
Location: monk_test 306, 144


๐Ÿพ After completing the conversation, interact with the Grave of Baphomet located behind Friar Patrick and choose 'Touch this' to enter the instance.

Sealed Shrine

 
Grave Stone
Location: 1@cata 142, 217



๐Ÿพ After conversing with the Falling Grave, explore the map and interact with the other Falling Graves (tombstones) until one of them gives you a Pendant of Spirit.

Location:
1@cata 155,14, 1@cata 86,214, 1@cata 200,209, 1@cata 230,195, 1@cata 118,182, 1@cata 193,182, 1@cata 253,156

Sealed Shrine

 
Grave Stone
Location: 1@cata


๐Ÿพ The Party Leader should move to coordinates 176,119 and talk to the Ancient Hero's Soul. Make sure to choose and complete the first three dialogue options: Holy Essence of Fire, Token of Monk, and What should I do before selecting the Iโ€™m ready option. Once this is done, the party will have one hour to finish the upcoming tasks.

Ancient Hero's Soul

 
Ancient Hero's Soul
Location: 1@cata 176, 116


Complete Two Tasks (1-hour time limit):

๐Ÿพ The Party Leader must collect the Essence of Fire from the Bobbing Torches located throughout the map. There are a total of 12 torches in the dungeon, and you will need to gather 10 Essences of Fire.

Location:
1@cata 267,210, 1@cata 85,182, 1@cata 267,154, 1@cata 157,139, 1@cata 193,138, 1@cata 193,138,
1@cata 157,102, 1@cata 113,112, 1@cata 253,56, 1@cata 239,56, 1@cata 71,42, 1@cata 155,14

Bobbing Torch

 
Bobbing Torch
Location: 1@cata


๐Ÿพ Each party member must obtain one Token of Apostle by defeating the 'Apostle of Baphomet' monsters that spawn in the dungeon.

Monster

 
Khalitzburg
 
Banshee
Monster: Apostle of Baphomet


Important Notes:
๐Ÿพ โ€“ Each party member requires one Token. For a group of 5 players, you will need a total of 5 Tokens.
๐Ÿพ โ€“ Tokens are automatically added to your inventory upon defeating an Apostle.
๐Ÿพ โ€“ Tokens can be traded among players.
๐Ÿพ โ€“ Exiting and re-entering the instance will result in the loss of all your Tokens.
๐Ÿพ โ€“ Apostles do not respawn; there are approximately 12-14 on the map.


After collecting 10 Essence of Fires and 1 Token of Apostle, the Party Leader should return to the center of the map and interact with the Soul of the Ancient Hero to open the portal leading to the second floor (located in the Southeast corner of the dungeon). Ensure that all party members have at least one Token before proceeding, as all tokens in the inventory will be consumed when transitioning to the next map.

Ancient Hero's Soul

 
Ancient Hero's Soul
Location: 1@cata 176, 116


Walkthrough for the Second Map

๐Ÿพ Head to the Main Altar at coordinates 79, 65, defeating any mobs that spawn along the way, and summon the Unsealed Baphomet MVP, which appears as a larger sprite version of the regular MVP Baphomet.

The Main Altar

 
The Main Altar
Location: 1@cata 71 68


๐Ÿพ The party will have a 3-second window to inflict damage on the Unsealed Baphomet before it activates its invulnerable state. Unlike regular field and dungeon MVPs, the Unsealed Baphomet does not have a green aura. If it remains alive and enters the invulnerability phase, follow the next steps to make it vulnerable again.

MvP Boss

 
Great Demon Baphomet
Monster: Great Demon Baphomet


= Important Notes: =
๐Ÿพ โ€“ If the Baphomet is not defeated during the initial attack, follow the steps below to weaken and damage it:

Weaken Baphomet (1-hour time limit):

๐Ÿพ There are 5 seals that can weaken Baphomet. An announcement will indicate which of the following locations is active: Main (center, slightly north), Northwest, Northeast, Southwest, or Southeast. Once the active location is identified, guide Baphomet into that seal area.

Important Notes:
๐Ÿพ โ€“ The locations of these seals are indicated by red circles on the map.

MvP Boss

 
Great Demon Baphomet
Monster: Great Demon Baphomet


Activate the Seal:

๐Ÿพ A player must interact with the altar seal to weaken Baphomet, enabling the party to inflict damage on him for a brief period.

MvP Boss

 
Great Demon Baphomet
Monster: Great Demon Baphomet



Important Notes:

๐Ÿพ โ€“ The player who activates the seal will be afflicted by Stoned Curse for 30 seconds and will lose 60% of their HP.
๐Ÿพ โ€“ The curse cannot be prevented by Evil Druid, Stone Immunity, or GTB; however, it can be removed by Blessing or being hit.
๐Ÿพ โ€“ After activating a seal, the player will enter a 3-minute cooldown period and will not be able to interact with another altar seal during this time.


Repeat Until Victory:
๐Ÿพ After a while, Baphomet will become invulnerable again. Wait for the next active seal announcement and repeat the previous steps until Baphomet is defeated.

Important Notes:
๐Ÿพ โ€“ Standing near the exits to the outer path may cause mobs of monsters to spawn. These mobs appear at 5-minute intervals and can disrupt the process of luring Baphomet, so itโ€™s crucial to eliminate them as soon as they appear.

๐Ÿพ โ€“ The 5-minute timer operates independently of when the spawn is triggered. For example, itโ€™s possible to trigger the spawn at 4 minutes and 59 seconds and again at 5 minutes and 1 second, resulting in two mobs appearing within just 2 seconds.





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