Orc Memory Dungeon

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The Orc Memory instance was originally created by Gravity as a straightforward solo or party dungeon featuring an MVP monster, developed before green aura was introduced for bosses (which reduces incoming damage by 90%). Since the Depraved Orc Hero also has the same green aura, dealing damage with Lv30~Lv80 characters can be extremely difficult, particularly for those without adequate gear or preparation. As a result, this instance is more of an interesting challenge for brave adventurers rather than a repeatable farming instance.

Introduction

🐾 Orc Memory is an instance set in the Orc Village of Geffen Field. It transports players to a past memory of Kruger the Orc Warrior, who requires assistance in escaping the dungeon from the Orc Shaman. This instance provides players with a localized battle against the Orc Hero and the opportunity to loot some of his MVP drops, including Light Epsilon, Giant Axe, or the Orc Hero Card.

Requirements

🐾 Level Requirement: 30~80+
🐾 Party: (1 or more members)

Instance Cooldown

🐾 Time Limit: 2 Hour
🐾 Cooldown: 2 Hours

Start Point Quest

🐾 Teleport to Orc Village using the Instance Warper located in Serenglade.

Instance Manager NPC

The NPC Instance is a warper for the destinations of Neko-RO’s instances.

 
Instance Warper

NPC Name: Instance Manager

Location: serenglade,67,104


🐾 Proceed to the Dimensional Gorge Piece at coordinates gef_fild10 242,202. The party leader should interact with it to generate the instance. After this is done, speak to the NPC again to enter the dungeon.

Walkthrough for the First Map

Minimap

 
Minimap
Location: 1@orcs


🐾 At the beginning of the instance, the party leader should talk to Kruger at coordinates 1@orcs 180, 29. He will explain that the Orc Shaman has sealed the map, which is divided into four zones, and instruct you to defeat specific Orcs to progress to the next zone.

Kruger

 
Kruger
Location: 1@orcs 180, 29


🐾 Find and defeat the Enchanted Orc in each zone (the spawn points are marked in the provided layout). Successfully doing so will unlock a portal to the next zone.

🐾 Zone 1: Defeating the Enchanted Orc at (142, 87) will open the portal at (168, 125).
🐾 Zone 2: Defeating the Enchanted Orc at (106, 108) will open the portal at (89, 94).
🐾 Zone 3: Defeating the Enchanted Orc at (32, 44) will open the portal at (38, 105).
🐾 Zone 4: Defeating the Enchanted Orc at (24, 178) will open the portal at (21, 189).

🐾 Additionally, killing non-enchanted Orcs will cause High Orcs to spawn near the exit. If enough Orcs are defeated, a large number of Stalactic Golems will appear at the end of the fourth zone. It is recommended to focus solely on defeating the Enchanted Orc to minimize the number of mobs you need to deal with.

Enchanted Orc

 
Enchanted Orc
Location: 1@orcs


🐾 After defeating the Enchanted Orc in Zone 4, all monsters on the map will despawn. Proceed to the portal located at the top-left of the map to advance to the second map.

Counting No.

 
Counting No.
Location: 1@orcs


Walkthrough for the Second Map

2@orcs

 
2@orcs

Map Name: 2@orcs


🐾 Have the party leader talk to Kruger again at coordinates 2@orcs 33, 167. He will instruct you to light several braziers and then proceed to the altar at the end of the map, where he will confront the Shaman at the pass.

2@orcs

 
2@orcs

Location: 2@orcs 33,167


🐾 In the first three zones, find and interact with the designated Braziers (refer to the layout for the correct order). Activating each Brazier will summon its corresponding Orc guards. Defeating these guards will unlock a portal to the next zone.

 
2@orcs

Location: 2@orcs 33,167


Zone 1 Guard:
🐾 Defeating the Chief Orc of Guards at (110, 156) will open the portal at (48, 100). This guard appears as a High Orc sprite.
Zone 2 Guard:
🐾 Defeating the Orc Sniper at (67, 64) will open the portal at (101, 55). This guard appears as an Orc Archer sprite.
Zone 3 Guard:
🐾 Defeating the Vengeful Orc Spirit at (156, 147) will open the portal at (167, 104). This guard appears as a faster-moving Orc Skeleton sprite.


Monster Level HP Size Race Element ATK MATK Def MDef HIT FLEE
Chief Orc of Guards Chief Orc of Guards 81 44,193 Large Demi-Human Fire 2 586~801 217~307 101 45 297 334
Orc Sniper Orc Sniper 78 54,835 Medium Demi-Human Earth 1 537~740 138~163 67 31 310 398
Vengeful Orc Spirit Vengeful Orc Spirit 87 80,087 Medium Undead Undead 1 524~743 364~521 23 30 318 337


             

🐾 Defeating any other mobs will cause stronger Orcs to spawn in the 4th zone. For example, Orc Zombies will spawn Orc Archers, while Orc Skeletons will spawn High Orcs. If enough Orcs are defeated, a large number of Wraiths will appear at the end of the 4th zone. To minimize the number of enemies, it is recommended to focus solely on defeating the guards.

Announce

 
Announce


🐾 After the portal appears following the defeat of the Vengeful Orc Spirit, proceed to the final zone and defeat both Orc Shaman Cargalache and the MVP, Depraved Orc Hero.

Announce

 
Announce


🐾 The Depraved Orc Hero possesses the same stats, skills, and green aura as the regular MVP Orc Hero. Key skills to be cautious of include Clashing Spiral, Thunderstorm, Break Armor, Damage Heal (from Magic spells), Ignition Break, and an immunity to Water property attacks.

Monster Stats
Depraved Orc Hero
HP:18,100,000 HIT:332
Level: Lv50 FLEE:364
Base EXP:106,920 DEF:197
Job EXP:97,200  MDEF:70
ATK:676~941 - MATK: 429~694 STR:82
Range: ~1 cell AGI:156
Size:Large VIT:107 
Race: Demi-Human INT:71
Element: Earth (Lv:2) DEX:144
Name: Depraved Orc Hero LUK:43


🐾 The Orc Shaman Cargalache is a tankier Orc Lady, with access to the skills Quagmire and Evil Land. Defeating her will despawn all mobs except the Anopheles and Depraved Orc Hero (despawn may not occur if she dies at the same time with another orc).

🐾 After defeating the Shaman and Depraved Orc Hero, leave the instance through the portal at the end of the map. You will see and may interact with Kruger’s body near the exit.

Killing MvP

 
Attacking




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